A description of tropes appearing in Pokmon 2000. Pokmon The Movie 2000 The Power of One, also known as Pocket Monsters Revelation Lugia in. PC and an Oculus or Vive, when itd be closer to 8. PS4 and a PSVR. But User friendliness was another reason. I tried out the Vive at my brother in laws place recently and I was impressed by the technology, but as with a lot of things in the PC gaming world, setting it up and using it just felt more involved and technical than I would have liked. Directed by Kunihiko Yuyama, Michael Haigney. With Veronica Taylor, Rachael Lillis, Eric Stuart, Jay Goede. Scientists genetically create a new Pokmon, Mewtwo, but. After MONTHS of rumors, weve finally got confirmation that legendaries are coming to Pokmon Go this Saturdayheres what you need to know to capture your own. Lose weight and keep it off by playing Fitness Games on the Wii, PS3, and emerging video game technologies. While Im a pretty technical person in my work life, in my leisure time, I really just prefer not to think too much to set up hardware and software. I just want to start using it. So that reinforced my decision to go with the PS4, as Sony has a lot more experience with plug and play than OculusFacebook or HTC. Honestly, I hadnt really been planning on getting a Playstation 4. There just arent enough hours in a day for me to play console games anymore. But with the potential of virtual reality for fitness, suddenly that equation changed. From a perspective of time, I wouldnt be wasting time playing video games if that playing resulted in me working out and improving my health. And from a cost perspective, the cost would be comparable to buying an expensive piece of home exercise equipment or a gym membershipwith the difference being that Id actually use it. So throwing caution to the wind, I bought a Playstation 4 Pro and a PSVR, knowing full well that there werent likely to be any mainstream game developers developing active games for them today. This is thanks largely to Microsoft. Remember when they tried to force all their users to the Kinect There was a huge backlash from the gaming community, and most industry experts point to that as the moment that the Xbox One was forever doomed to lag behind the PS4and that motion controls in gaming officially died. Not soon after that, Microsoft, Sony, and even Nintendo abandoned active games and motion controls. While executives at Microsoft are probably still scratching their heads at why the Kinect failed, to me the answer has always been obvious. With the exception of Nintendo and maybe one or two independent developers out there like Virtual Air Guitar, most developers just didnt get it when it came to motion controls. They lazily tried to develop video games the way they always did and slap the Kinect interface over them, essentially making motion controls just a proxy for button mashing on a controller. The result was awkward experience after awkward experience. In a signal that they didnt get this either, a few months ago Sony put out a statement stressing that all PSVR games WOULD require Dualshock Controllers. Luckily there was a backlash the other way and they quickly backtracked and said that some PSVR games MAY NOT require Dualshock Controllers. To Sonys credit, something else they did was rather than tossing the Playstation Move which had always been pretty good technology, theyve decided made it part of the PSVR experience, to the point of including it in the launch bundle. I think this was prescient of them. While the marketing folks at Sony are clearly skittish, my prediction is that once people try out a few VR games, they will DEMAND motion controls. In other words, players of virtual reality games want to replicate real realityand the reality is that most of us move when interacting with our world. But we will probably have to wait a bit. Looking over the launch titles it looks like most games still depend heavily on the Dual. Shock andor your head movement to control things. And even games that do use the Move controllers seem to do so fairly passivelyyou use the Move controllers to pick up and examine objects, shoot a gun, and so on. So as far as the launch titles go, there doesnt seem to be much as far as PS4 fitness games go as far as creating games that will get you sweating and your heart rate up. But hopefully once enough people adopt the technology some independent developers will start to get it and develop native VR games that toss away old paradigms. Heres hoping that someone, somewhere is working on games thatll let you go boxing, hit a baseball, swing a tennis racket, and so on. That said, Im always scouring the Playstation Store online to see if there are any games that might fall into the category of an active game thats good for a workout. If you hear of any PSVR games that sound like they might be good for exercise and workout or if youre a developer working on such a game, definitely let me know in the comments and Ill be happy to showcase it here. Having said that, here are some of my first observations about the VR technology itself. Playstation VRTo be honest, my first impressions of my new PS4 really werent much different than my old PS3. Granted, it has better better graphics and still no 4. K Blu Raywhy, Sony, why. But outwardly, it doesnt seem too much different than the big black box that was the PS2 and the big black box that was the PS3. On the other hand, the PSVR unit impressed me as soon as I unboxed it. I decided to go for the launch bundle. Opening the box there were two other boxes, one holding the Playstation Worlds CD, the Move controllers, and the Playstation 4 Camera, and the other with the PSVR unit. They clearly engineered the PSVR box not just to be utilitarian but also to be impressively designed a la Apple. The box is made of thick glossy cardboard, the top cover dramatically opens to reveal the contents and stays propped open with a built in strap, and inside youll find all the parts neatly organized in other boxes, underneath which is the VR headset itself. It was clearly designed to reflect a premium product. It could have been an involved process getting it set up, but they made it easy by including a giant instruction manual with big, clear pictures for each stepliterally devoting a page for each time you have to unplug or plug a cable. Every included cable is even tagged with a large number tag, which is repeated on the outer box and in the manual. Clearly unlike HTC and Facebook, they intend to sell this to the masses and not just to techies. Its really hard to mess this up. The parts consist of the VR headset, a processor unit controller box, an HDMI cable, a USB cable, an AC adaptor and power cord, a connection cable for the VR headset with two plugs on one end and two jacks on the other, and stereo headphones. If you bought the launch bundle you also got a Playstation 4 camera required and Move controllers required for certain games. They made installation pretty simple. All wires go into what they call the Processor Unit, which is the brains of the PSVR.