After six episodes that have been incredible, infuriating, revealing, confusing, and epic, last nights Game of Thrones finale had a great many things to answer for. I especially liked the incidental writing. Each time you mouse over a member of a family, you learn a small fact about them. One character, you learn, lost their tongue as child, while another fell in their youth and never quite recovered. Its difficult to juggle everything you need to win in The Shrouded Isle, but I guess running a cult isnt easy. Over the course of my playthrough, I grew pretty attached to my characters. When I found a particularly fervent or obedient advisor, Id pick them again and again. When I uncovered a rebel, I delighted in sacrificing them. My attachment to these characters also managed to make my losses as satisfying as my wins. Sure, you may not have kept your village ignorant, but that means all the characters youve met over the course of the game have broken free. Im still gunning on meeting our god, Chernobog, and Im weirdly excited to feed him all the sinners he needs.